About
I'm a multi-disciplinary software developer with close to a decade of experience. I primarily work as a full stack application developer and secondarily as a technical and 3d artist.
As such my work experience varies and I've tackled non-trivial production work on game engines, shaders, DCC scripts, scientific libraries, database utilities, device drivers and about any web front & backend stack you can think of.
Work
I've been fortunate to work alongside talented individuals at companies including LeadGenius, AnalyticOwl, Kattis and several others in various roles while solving unique problems.
Nowadays by day I work as an independent contractor and build, extend and maintain customs systems for clients, by night I tinker with computer graphics and contribute to open source projects that I use.
Current Interests/Projects
- Machine Learning for Natural Language Processing
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Node based Signed Distance Field sandbox
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Hybrid physically based path tracer and realtime renderer
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Curated offline YouTube experience
- Rust for web backends, kernel development and engine development
- Achieving at least a
1100, 1600 classic online chess rating — lichess
Skillset
- Highly proficient: C, C++, Java, PHP, Python, Scheme, JavaScript
- Proficient: Unity, Godot, OpenGL, GLSL, Blender (I served for 7 years as a moderator on blender.stackexchange.com), SDL, libgdx, Qt and other frameworks etc...
- Can get work done: ARM, minimal subset of (x86_64 asm), Lua, C#, VB
- Knowledgeable but haven't used in any serious capacity: Unreal Engine, Rust, Go
Contact
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I'd be happy to write back if you send an email to
me@mydomainname.com